Saturday 4 September 2010

Female Bust WIP

Sculpt,  WIP.
(rendered in Zbrush, comp in Photoshop)























Friday 3 September 2010

B-movie challenge, Lobster Monster

Did this while ago, but never finished.

Concept for lobster creature (Photoshop)























HMC#26

My main entry for HMC challenge
Gained some speed by the end of the challenge. Tried to do the environment  but since ZB lacks of proper perspective it was to painful. Scales are done trough displacement map applied in Z brush, but this is not the way it should be done (btw scales are to big), such a large -long creature has to have a lot of good details,control maps and repetitive textures, multiple UV sets, that would be a good approach. For this one to be crisp even 8k texture wouldn't suffice. Great exercise for speed and inter-collisions.
 Front view of Green Death
(After Frazetta's painting )
























Work in progress, some interesting highlights
(click here ^  or thumb. to see the hrez image)

HMC#26

My entry for Frank Frazetta tribute challenge:
This is a speedy one, two days for modeling and rendering.This yellow material is one that I use the most, it is a modified basic material (not a matcap). It works with custom lighting setup.
link to WIP thread on CGSociety
Angles




 
















wireframe and levels
Speed sculpt, 2 days of work. 
(Zbrush,Maya)






















 Quick render in Houdini/Mantra
(decimated obj)