My main entry for HMC challenge
Gained some speed by the end of the challenge. Tried to do the environment but since ZB lacks of proper perspective it was to painful. Scales are done trough displacement map applied in Z brush, but this is not the way it should be done (btw scales are to big), such a large -long creature has to have a lot of good details,control maps and repetitive textures, multiple UV sets, that would be a good approach. For this one to be crisp even 8k texture wouldn't suffice. Great exercise for speed and inter-collisions.
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Front view of Green Death
(After Frazetta's painting ) |
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Work in progress, some interesting highlights
(click here ^ or thumb. to see the hrez image) |